Trying to make an object bounce off a wall.
Unity physics hang object on wall.
A gameobject s functionality is defined by the components attached to it.
Almost every object in the world bounces after an impact.
Thats like sticking a fork into a toaster scrambling it around and expecting the toaster to deliver toast if you want to collide with objects that does never move obstacles walls etc they should also have a collider but not a rigidbody.
Might not be ideal if you have angle.
Discussion in scripting started by chubbspet may 24 2013.
When my character is walking into a wall and jumps the friction with the wall is greater than the force of the jump causing the player to not jump.
So i thought i d post this fix.
Never ever use the transform to move physics objects.
Anyways is there anything wrong with the basic formula for pressure.
Discussion in 2d started by benx41 nov 23 2016.
The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
Noticed a few people having an issue where when jumping they were sticking to walls.
If you re hanging your picture or mirror on a brick wall you ll want to use a wall anchor.
The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.
How to hang an object on a brick wall.
A single hinge joint should be applied to a gameobject the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
It s frustrating that unity doesn t provide information.
Unity s internal default physics material has no bounce at all.
To install use a masonry drill bit to drill a hole into the mortar where you want a hook to go.
And do you have a constant pressure on it or are you rather looking for the force applied upon collision with objects.
Meaning every object will not bounce unless your override the default physics material or apply a physics material to the objects in your scene with a bounciness value higher than 0.
P f a.